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Toyota Sprinter Trueno 1985 (AE86)

This project was inspired by the wonderful anime Initial D. It’s a personal piece where I aimed to achieve the highest possible visual quality.

The model is built mostly using subdivision surface workflow (around 80%), which keeps it flexible, easy to animate, and efficient to render at high quality. It can also be optimized for real-time use and adapted to game engine polycount requirements if needed.

Since this is a passion project, I kept the topology clean and non-destructive, allowing for easy subdivision and adjustments.

Drive safe, and don’t forget your tofu.